Welcome to the new Conventions section at Dragonsfoot!
There have been numerous requests on the Dragonsfoot forums for information regarding role-playing conventions. This is an attempt to list all such conventions world-wide along with advice, a list of supplies and adventures that are likely suitable for convention play. A few of the listings are for anime conventions or wargaming conventions, but in all cases an element of role-playing in the convention programs was verified, though the type and extent of such activity may be limited. In the search for such information, a few gaming clubs and other pertinent sites were discovered and those links have been included as well. There were many listings online for various conventions, but included here are only those with informational and functional links. Several online links were broken or led to hijacked or junk sites.
General advice for con attendees:
You can never bring enough cash...
You will NOT have time for everything you want to do. Don't schedule games every single slot, as you will want time to just hang out and maybe go for lunch/dinner one day...
Meet as many gamers/guests as you can. You might think you are coming back next year, but you never know. Don't pace yourself in that regard...
Drink a lot of water. Don't just fill up on carbonated beverages and beer.
Likewise eats....don't fill up on candy, chips and beef jerky. Mix in a salad or some protein.
Buy a con shirt or something from the con. You'd be surprised how many cons I went to where I got home and realized I had NOTHING to prove I ever went there! In the same vein, buy something from the con organizers, bid in the auction, etc. Most cons are not making a ton of money and rely on cash from selling snacks or shirts to keep going every year.
(The notation [G] refers to GameMaster materials and [L] indicates Local cons, for which you can pack a vehicle)
character sheets (G)
wet erase markers (dry erase if you're using whiteboard) (G)
gaming hats, shirts, pins
costume (if you're into that)
changes of clothes
deodorant (Body Glide, used by runners to prevent chafing was recommended, but make sure you smell good) (
Most important. Please, please do not sit down at the table smelling like yesterday's armpit with food stains across your shirt.)
Gold Bond Powder or talc (the former is medicated)
Always check with the con and hotel beforehand. Some of these suggested items may be restricted (food in a venue with a food court, appliances in the hotel, etc.).
[Liquids over 3.5 oz. may not be packed in carry-on luggage on US flights. Liquids, as well as knives and firearms must be in checked baggage. International regulations may differ. Always check with your carrier if you're flying to a con.]
In addition to these, any of the adventures in Footprints, Dragonsfoot's online magazine, would also be reasonable to run for a con. The modules included in most of the Dragon and Dungeon magazines could also be used, but careful scrutiny is required regarding length and complexity.
[Contributors to this effort have included stouty, Mock26, BadMike3, Chainsaw, JohnGaunt, D.J., tedopan, wolfpack, Torctref Spleenkiller, vlark, greylond, Argennian. And a special thank you to bloodymage for starting this page in the first place]
Last updated 28-Dec-2019. Please send corrections, updates, information on broken links, etc. to email@example.com
The Legend of the Stronghold of Arolon.An introductory module set in the province of Karathfen, a campaign setting to be explored in a series of linked modules. Suitable for 4 to 6 characters of 1st level. Designed specifically to recapture the old school spirit of D&D.